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FACULTY OF COMPUTER SYSTEMS & SOFTWARE ENGINEERING (FSKKP)

Bachelor of Computer Science (Graphics & Multimedia Technology) with Honours

Bachelors Degree in Computer Science (Graphics & Multimedia Technology) or better known as BCG emphasizes on three main aspects which are technical knowledge, technical skills and social skills. This program was specifically designed to support the objectives if the faculty, which is to produce graduates that are informative, highly skilled and competitive in the field of Computer Science, Graphics and Multimedia Technology.

PROGRAM OUTCOMES

Upon completion of this program students should be able to:

  • Demonstrate knowledge and understanding of the theories and principles of Computer Science specializing in Graphics & Multimedia Technology
  • Apply appropriate techniques, skills and tools in computer science practices specializing in Graphics & Multimedia Technology
  • Identify problems and produce innovative solutions that comply with principles of Computer Science specializing in Graphics & Multimedia Technology
  • Communicate effectively within a wide range of audiences and context through oral and written skills
  • Demonstrate social skills and responsibilities in recognition and acceptance of individual and cultural diversity
  • Demonstrate behaviours that are consistent with professional standards and ethical responsibilities
  • Research, explore, learn and use new computer technology for continuing study and lifelong learning
  • Apply managerial and technopreneurial skills that fulfil the requirements of respective field
  • Function effectively as an individual and in a group with the capability to be a leader or manager
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  • Present their knowledge and understanding in the theories and principles of Computer Science / Graphics and Multimedia Technology
  • Produce marketable software with commercial values accepted by the global market
  • Design application systems by utilizing standard software development processes (planning, requirements analysis, design, implementation, testing and maintenance)
  • Able to utilize standard methods and tools in the management of computer graphics and multimedia (including project management, application development, computer graphics and multimedia)

Besides that, students should have aquired generic abilities allowing them to:

  • Effective team working in completing a software development project (team working skills and leadership)
  • Present technical solutions to a variety of audiences (communication skills)
  • Identifying problems and its innovative solution fulfilling the principals of Computer Science (problem solving skills)
  • Act as ethical professionals (good moral values)
  • Consistent researching, exploring, learning and using new computer technologies and indulging in long life learning (learning skills)
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CAREER OPPORTUNITIES

Graduates of UMP are equipped with skills in Computer Science and softskills as an added value which allows them to build a career as:

  • Computer Graphics and Multimedia Programmer
  • System Analyst
  • Web Designer
  • Information System Officer
  • 3D Programmer
  • Game Developer
  • Multimedia Developer
  • Researcher Engineer
  • Consultant
  • Marketing Executive
  • Technoprenuer
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LEARNING OUTCOMES

The tables below shows a brief outline of the outcome of this program.

Academic year Intended outcome
First year Exposure to the basics of Computer Science and Graphics & Multimedia Technology. Practical approach to programming, application development workshop, computer assembly workshop, operating systems, data communications and fundamentals of mathematics for Computer Science students.
Second year Exposure to the basics of graphics and software development by utilizing standards of software development process which are planning, requirements analysis, design and implementation. Practical approaches to the development of web sites, databases, object oriented software development, artificial intelligence, and usable application. Mathematics applicable to Software Engineering is also introduced.
Third year Exposure to the management of Graphics & Multimedia Technology. Emphasis is put on managing log of activities and transactions to ensure that the network is safely distributed. Issues of ethics and safety are exposed to students in ensuring the implementations of systems in a network are safe trustworthy.
Fourth year Exposure to real life working environment as an introductory experience for students. Emphasis on presenting oneself to organizations and the industry.
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COURSES

Total Credit Hours for graduation are 123.

University Required Courses (18 Credit Hours)
UHL2412 English for Academic Communication
UHL2422 English for Technical Communication
UHL2432 English for Professional Communication
UHR1012 Islamic and Asian Civilisations 1
UHM2022 Ethnic Relations
UGE2002 Technopreneurship
UHS1021 Soft Skills 1
UHS2021 Soft Skills 2
UHF11*1 Foreign Language Level 1
UHF21*1 Foreign Language Level 2
UQB1**1 Co-Curriculum I
UQ*2**1 Co-Curriculum II
Faculty Core Courses (42 Credit Hours)
BCN1043 Computer Architecture & Organization
BCN1053 Data Communication & Networking
BCI2023 Database Systems
BCN2053 Operating Systems
BCS1023 Programming Techniques
BCS1093 Data Structure & Algorithms
BCS2143 Object Oriented Programming
BUM1213 Fundamental Discrete Structure
BUM2223 Discrete Structure & Applications
BUM2413 Applied Statistics
BCC4018 Industrial Training
BCC4024 Industrial Training Report
Program Core Courses (49 Credit Hours)
BCC1032 Application Development Workshop
BCC1012 ICT Competency Workshop
BCM2043 Multimedia Technology & Applications
BCS2173 Human Computer Interaction
BCM2053 Computer Graphics
BCS2313 Artificial Intelligence Techniques
BCM2063 Image Processing
BCS1133 Systems Analysis & Design
BCS2303 Web Scripting
BCM3103 Virtual Reality
BCM3113 3D Modelling
BCM3123 Data Visualization
BCM2073 Modelling & Simulation
BCM3183 Multimedia Interactive Development
BCC3013 Undergraduate Project 1
BCC3026 Undergraduate Project 2
Elective Courses (14 Credit Hours)
BC****3 Elective I
BC****3 Elective II
BC****3 Elective III
BC****3 Elective IV
UH****2 Elective University

 

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Faculty of Computer Systems & Software Engineering (FSKKP)
Universiti Malaysia Pahang
Lebuhraya Tun Razak
26300 Gambang,
Kuantan, Pahang Darul Makmur.

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Email: fskkp@ump.edu.my

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